Wednesday, February 6, 2008
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Thursday, January 3, 2008
iPhone - Taking control

Using the iPhone is, for the most part, pretty simple. But even the simplest of gadgets can have a learning curve: raise your hand if your VCR is still blinking 12:00. If you’re looking for some help navigating the ins-and-outs of the iPhone—if, for example, you got a brand new one for Christmas—look no further than this handy How To over at the Mothership. Veteran Mac troubleshooter and Macworld contributor Ted Landau walks you through the subtleties of the iPhone’s touch interface, covering everything from taps, to double taps, to swipes, and more.
And, if you find the article a useful resource, you’ll be happy to know there’s much more where that came from: Ted’s penned an entire electronic book on the iPhone, Take Control of Your iPhone, available from TidBits Publishing. It covers everything from the basics of using the phone to troubleshooting crashes and freezes. You can snag the whole book for $15 (or $10 if you pick it up today). And, since it’s an electronic book, you’ll have it immediately (if not sooner). What’s not to like?
Friday, December 28, 2007
Six new facts about the iPhone

The iPhone was announced by Apple CEO Steve Jobs during the keynote address at the Macworld Conference & Expo on 9 January 2007. It's an an Internet-enabled mobile phone that is expected to revolutionize the mobile industry.

The iPhone's features include those of a camera phone, an MP3 and video player, mobile phone, and Internet services like e-mail, text messaging, web browsing, Visual Voicemail and wireless connectivity. The iPhone user input is accomplished via touchscreen with virtual keyboard and buttons.
The iPhone is scheduled to be released in the United States on June 29, 2007. It will be available from the Apple Store and from AT&T Mobility, formerly Cingular Wireless, with a price of US$499 for the 4 GB model and US$599 for the 8 GB model, based on a two-year service contract. Apple intends to make the phone available in Europe in Q4 2007 and in Asia in 2008.
Six new facts about the iPhone
The iPhone dominated the news this week after two events provided new and rare details about the most hotly anticipated tech product since the original Macintosh computer in 1984.
Press coverage is running at a fever pitch in advance of the iPhone's June 29 launch. Search for "iPhone" on Google News, and you'll get 7,653 recent stories. On Google itself, the query brings up some 73 million hits.
Read the latest WhitePaper - A Good Mobile Experience: Balancing IT Requirements While Giving End-Users the Mobile Experience They Want
Last Friday, an "iPhone Sales Training Workbook" for AT&T Wireless employees was leaked to the press through the MacRumors forum, revealing some details about the device. And Apple CEO Steve Jobs revealed a few more facts during his Worldwide Developers Conference keynote Monday.
Despite all the coverage, it's hard to separate opinion from the facts, the new details from the old. So here are the six new facts we learned this week about the Apple iPhone.
1. The iPhone is a communications mixed bag, with support for IMAP, POP3 and Yahoo Push e-mail. It will automatically recognize phone numbers in e-mail messages and provide one-click access to dialing them. However, it will not support Multimedia Messaging Service (MMS), so users won't be able to send text messages with pictures or video to other cell phone users. The iPhone will not let users "chat" with friends directly via instant messaging (IM).
2. When you're watching a video on the iPhone and a call comes in, the video will automatically pause while you take the call, then resume when you hang up.
3. The iPhone does not offer Global Positioning System capability.
4. Third-party applications will be allowed only as Web-based applications loaded from the Internet on the iPhone's Safari Web browser. Apple will roll out a Windows version of Safari, which should drive support, application development and awareness of the browser to improve the Safari-centric iPhone experience, especially for Windows users.
5. In order to use an iPhone, buyers will be required to first set up an account with the iTunes store using their credit cards, even if they have no intention of buying anything there. This is in addition to the required carrier contract with AT&T. Current iTunes account holders will be able to use existing accounts.6. We already knew that iTunes would provide sync capability between iPhone and e-mail, contacts, calendar, photos and other data on both PCs and Macs. We learned this week that the synchronization is automatic when the iPhone is plugged in.

SD Card gives regular digital camera Wi-Fi
A start-up called Eye-Fi announced plans to release a $100 Secure Digital (SD) memory card with a built-in Wi-Fi chip that would allow regular digital cameras to connect via Wi-Fi to home networks for transferring pictures to PCs.
Skype phone records conversations
A new, $45 Skype-supporting voice-over-IP phone called the Ipevo Free.2 does all the things a regular Internet phone does, plus one additional neat trick: With the press of a button, it will record to an MP3 file on your computer.
The phone supports both PCs and Macs, and it records to other formats beyond MP3.
The Ipevo Free.2 notifies the people you're talking to when the call is being recorded. If it's a Skype-to-Skype call, it will display a note on the other person's screen. Skype-to-regular-phone calls get occasional "beeps" when the recording function is on.
Monday, December 24, 2007
iPhone problems and drawbacks - thanks to the Cellfreaks
Yes, the feedback on the newly released iPhone has been overwhelmingly positive but for those of you who aren’t happy unless you’re unhappy, cheer up! Here’s a list of software, hardware, and Tupperware letdowns that prove the iPhone falls a wee bit short of perfect.
(And if you have anything else to add to the list, feel free… because doing my job for myself is so very inconvenient.)
1) The Barry Allen disappearance; there’s no Flash, or Java for that matter; making watching web videos more a miss than hit on iPhones.
2) Pixel envy – you’ll have it with your iPhone camera. The 2 megapixel camera is a little bland with 5 megapixel camera phones now available and the other kind of flash and zoom is also missing. There’s also no secondary camera for self portraits, so you can’t get narcissistic with your bad self.
3) You can ring my bell; but only 25 different ways. You can’t import more or use your MP3s as ringtones, meaning you’re at the mercy of Steve Jobs’ personal taste AND he still hasn’t secured the rights to Beatles songs. Be afraid, be very afraid.
4) He got game and it be chess. That’s the most graphics heavy game included with the iPhone; what was Pong too complicated?
5) There’s no third party applications allowed on the iPhone; with Steve Jobs suggesting that developers use the Safari web browser and AJAX to simulate them on the internet. Yes, he actually claimed that was just as good as allowing third party applications with a straight face.
6) I’m not saying AT&T’s ancient EDGE network is too slow for internet browsing, but there are unsubstantiated reports that the dinosaurs when extinct waiting for a page to load on it.
7) Something like one in ten of the initial iPhones bought was defective. While that number will obviously go down after the initial launch; that really sucks for the people who were waiting in line nine hours.
8) Gizmodo is reporting how many AT&T stores were trying to make you buy at least two or three accessories before they’d through in the iPhone; as AT&T representatives could get written up if they didn’t sell between $60-$65 of accessories per person. In contrast, Steve Jobs last Thursday just promised all Apple employees a free, no strings attached iPhone.
9) A lot of people have had trouble activating their iPhone on the AT&T Cingular network, which is done through iTunes. Apparently in the six month leading up to the launch it never occurred to AT&T that a bunch of people were going to be logging on at once and it might overload their system. In case you haven’t picked up on it yet, AT&T are idiots.
10) There’s no wireless synching with your Mac, no video recording or video output, or microSD memory card capabilities, though the iPhone does already come with 4-8GB of onboard memory.
Tuesday, December 11, 2007
Apple ups iPhone purchase limit to five
After putting a two-unit limit on purchases of the iPhone back in October, the company has quietly raised the limit back to five.
If you've got a family of three, you can now get everyone an iPhone in one transaction.
iPhone Atlas spotted the move on Friday, and Wired also confirmed on Monday that Apple is still not taking cash for the iPhone. At the time the limit was announced, Apple said it wanted to ensure there would be enough supply in hand for the holiday shopping season, which is well under way.So, either they've ramped up production, which would make sense following the European launches, or demand has waned. I don't see anything that indicates that interest in the iPhone has fallen off, especially at the $399 price, but we'll know for sure in January following either Macworld or Apple's earning announcement.
Apple is apparently still worried about the resale market, however, since it's sticking with its policy of only accepting credit cards for iPhone purchases. That was the reason given for the decision to stop accepting cash: that the company wanted to discourage unlocking and unauthorized resales of the iPhone. It will be interesting to see how long Apple sticks with that policy as more and more iPhones enter the world.
You can go through some more reviews on some good site like AShop below.
1) Auto Parts
3) Trust source
5) Nikon
Tuesday, December 4, 2007
Apple slapped with iPhone patent suit

A company that holds patents relating to a 'visual voicemail' system is suing Apple and a host of telecoms companies for hundreds of millions of dollars.
The lawsuit was filed by Klausner Technologies in the US Court for the Eastern District of Texas, and asks for $360m from Apple and AT&T.
The suit also names Skype, Comcast and Cablevision Systems as having breached US Patents 5,572,576 and 5,283,818 and asks for $300m in damages from each company.
New York-based Klausner Technologies claims that the patent infringements concern internet voicemail services.
"The iPhone violates Klausner's intellectual property rights by allowing the user to selectively retrieve voice messages via the iPhone's inbox display," said the company in an official statement.
Klausner Technologies sued AOL for $200m in 2005 over its voice platform technology, eventually settling the case and licensing it to AOL.
Vonage settled a similar case in October this year over its Voicemail Plus, when Klausner granted Vonage a patent license for an undisclosed sum.
"We have litigated this patent successfully on two prior occasions," said Greg Dovel, counsel for Klausner Technologies at law firm Dovel & Luner.
"With the signing of each new licensee, we continue to receive further confirmation of the strength of our visual voicemail patents."
Friday, November 23, 2007
The Apple iPhone Experience

Will people stop calling mobile phones mobile phones -- calling them iPhones instead? (Just like they started calling every MP3 player an iPod.) But why do I bother you about such metaphysical questions? Instead, let me tell you what I felt about "THE" phone over the couple of days that I got to use it. But before that:- The Technology So, here's what I felt about the phone, having used it for quite some time. Well, as much as it awed me it got me heartbroken too. The interface of the iPhone is too good to be true. It has a complete touch-interface with interactive touch-sensitivity -- and you just can't have enough of it. Just a few buttons on the phone: the Power ON/OFF button, volume control, and finally, the only button on the face of the phone. It does just one thing: it gets you back to the main screen (as the "Windows + D" combination on your PC keyboard gets you back to the desktop). The Other Reality Now, the iPhone isn't the first phone and music player combination. And for that matter, the Sony Ericsson Walkman -- if not a pioneer -- is by far the best. But the iPhone is Apple's first shot at making a phone. Nevertheless, given the way Apple develops its products, I expected more. What I mean is I wanted it better than UIQ Symbian -- and the iPhone certainly is better. In terms of music quality, it's just like any other iPod. But come to the basics: the phone supports basic SMS. And I liked the way the iPhone arranges SMSes -- just like a chat messenger. (This is there in the Palm Treo 750 as well.) But on the iPhone, I just couldn't forward an SMS!
The Talk
Presently, the iPhone is available in just 10% of the world. The other part (90% of the world) -- comprising the have-nots -- is equally hooked: the iPhone is all over the net, on every channel, on everyone s mind. It looks like the marketing is as much for the grey sales of the phone as for those specific countries where it sells legally.

There are lots of patented technologies involved that make the touch-sensitivity of the iPhone so great. It has Multi-touch, Accelerometer, and Proximity Sensor. I'll tell you what each of these does.
The Multi-touch of the iPhone can detect more than a single touch at a time on its screen. The technology involves layers of sensitivity. There's the touch panel and an electric field below it. Above the touch panel is a protective shield, and under the electric field is the LCD. The touch panel detects the touches, and the electrical field sends out electric signals, which are eventually processed to to provide the actual output. This sort of a thing is still under development from like "Minority Report" times for actual desktop replacements. The skill used to actually make this happen has taken a lot of development. Coming back to the iPhone: it can detect multiple touches. This smart tech doesn't end here; it's made even smarter with another technology -- the Accelerometer.
The Accelerometer detects the rate at which you move your finger across the screen. It's something very similar to mouse acceleration on your PC. The moment you drag your finger across the screen at a certain speed, the OS detects the speed and actually travels almost that quickly through the many frames. You slide your finger across the screen slowly, and it moves just a couple of frames. Slide it faster, and it moves through at least ten frames: Faster equals more frames and vice versa. Now that's smart!
The screen also has a proximity sensor. This smart technology detects if the screen is being approached by your finger or face. The moment you take the phone close to your face while on a call, it automatically sends the screen into standby; and the moment you take it off your ear, the screen again lights up. A brilliant way to save battery. If that weren't enough, the accelerometer even detects which way you're holding the phone and automatically changes the orientation of the screen.
There's a spring unit in the phone, which supports the Accelerometer. It consists of 4 springs on each side and a piece of solid in the center. The solid puts weight onto the spring on whichever side is down. Gravity is what basically helps (if you couldn't figure out what I just said). Of course, getting used to all this will take time, but -- overall -- it'll expose you to an all-new experience you never knew you could have from a phone.
Don't take your eyes off the screen yet: there's still this to talk about: the "other" reality.
Next up is its Bluetooth. It's a Bluetooth v2.0 alright, but you can't use it to transfer files! Ok, I accept that Apple doesn't want to encourage piracy, but what if I want to send or receive a video file that either my friend or I captured on this or some other phone? Not possible! You can use the Bluetooth only for voice communication to a headset.
Another shortcoming: the iPhone can capture still images but not videos. I could have even done with ancient QCIF (which Sony Ericsson doesn't seem to grow out from) -- but nothing here.
Ok, let's go back to the phone and music player combination. Most phones that place themselves in such a category try to keep things standard. You either have an enhancement, or a part of the accessory realizes the standard. I'm talking about the iPhone's headphone jack: it requires an adaptor to plug in the headphones.
That brings me to the next thing: transferring music to the iPhone. To do so, you require the latest iTunes to sync the iPhone with your PC. Doesn't seem much of a problem, does it? Well, no, if you re doing the sync on just 1 PC. But suppose you want to do that on 2 PCs, say your home and office PC. It just won't let you do so with more than 1 PC. Now, for an iPod, it may be fine, but for a phone? Not happening.
Final Words
If Sony Ericsson keeps it smart and Nokia keeps it simple, then Apple has made it native. It isn't difficult to figure out your way with an iPhone. The rub is that the iPhone doesn't let you do some basic things that everyone is accustomed to do on mobile phones.
The iPhone is a unique product. Others like the Meizu M8 and the LG Prada have made replicas (well, almost) of the iPhone, but they aren't the pick in the market as of now. So, I'm inclined to believe that the iPhone will rule the phone arena just like the iPod does the MP3 arena.
